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6) For the second page,
we want to have a side on image of Tooky, which allows us to see
the chain elements, nulls and any other control objects that we
may wish to select. Therefore with the render region tool still
selected, middle click inside the render region box to temporarily
hide it. This way we can render out background 'character' images,
which are all the same size.
7) Change the camera viewport so that it looks at the character
from the right or click on the second memory pip (make sure the
grid is hidden by pressing 'g'). Frame Tooky in the window by pressing
'f'
8) With the render tool selected, press the middle mouse button
over the last position of the render region box to unhide it, and
therefore producing a render of the character.
9) This time press the
'region' button on the Synoptic editor to save the file in the synoptic
folder as before, this time name it ' tooky_lec_side'. We could
also have rendered the camera view to file in the normal way, which
would have given us an alpha to extract the character later.

10) With this side view, we want to create a ghost image of the
characters mesh, and then overlay the 'chain' elements on top so
that we can easily see what parts of the character rig we are selecting.
To render the bones or a wireframe view, we can approach it in 2
ways.
- Draw a render region
over a character; select a 3D object that is outside this region,
and then select 'Render selection only'
- We could take a capture.
11) Therefore we are
going to capture the screen, (we can't render the chain elements)
and then take the image into Photoshop, crop the image, and add
the bones as a layer on top of the 'tooky_lec_side'.
12) First of all select the characters mesh and hide it (press 'h')
13) In the same viewport
that we rendered ' tooky_lec_side', go to the camera view options
and select 'start capture'

14) In the capture viewport
options that opens, name the file 'tooky_capture', change the file
format from 'avi' to 'tiff', tick the 'User Pixel Ratio' box, change
the render sequence 'from 1 to 1' and lastly check 'OpenGL antialiasing'.

15) We now need a template for which we can place all these images
onto. Open the file 'template_lec.psd' or rightclick on the image
below and choose 'save picture as'. This is just a Photoshop image
which has buttons on one side (to execute various vbscripts) and
a menu system on the top to allow us to select the 3 different synoptic
pages we are going to set up. Having a template is a good idea so
that we can always come back to a 'live' file that we can change
and add different elements to as the character evolves. Were
going to start off by creating the second synoptic view page (the
'Side View').

16) Next, open the screen
capture we just created ('tooky_capture.tiff). Drag the image (or
cut and paste) into the template file. Scale it until it fits into
the middle grey box. Make the layer 'hard light' in the mixing mode
and name the layer 'Capture'. This will allow it to blend with any
image layers we may place beneath it.
18) Open the file 'tooky_lec_side.tga'
and drag it also into the template file. Place its layer underneath
the capture layer, and then scale it so it fits the proportions
of the character rig. Reduce the layers opacity to 50%.
19) Next we are going to mark some areas that are going to be used
as hotspots by the html file that we are going to produce in xsi.
This a great way in giving the animator a visual aid in identifying
the hotspots on the synoptic view..rather than relying on the mouse
cursor to turn into a hand icon.
20) So create a new layer
and label it 'hotspots'.
21) Select the create rectangle tool (u) and make sure you switch
on 'create filled region' in the tools options panel at the top
of the screen. With a colour of your choice, draw a few rectangular
boxes, 1 over the foot ankle effectors and one on the neck bone.
( you can do more if u like, but 2 will be enough for now!!)
22) To create fancy buttons like me, simply create a new layer,
call it 'my button', and using the rectangle key, draw one just
beneath the existing facial control button.. Then double click on
the layer property, turn on dropshadow and inner bevel
voila!!!
Instant button.
23) Next we have to import the isometric render of tooky, as this
will be the image on the first page!! Simply open the tooky_lec_iso'
image and paste it into the Photoshop 'template' file. Resize the
picture and fit as we have done previously. Name the Layer 'Tooky_iso_image'.
24) To create the final images that we are going to use as a background
image in the synoptic editor, all we have to do is save the Photoshop
file in a format that will 'flatten the layers' i.e.jpeg. Therefore
to get the side view picture, just hide the Layer called 'Tooky_iso_image',
and save the file as a jpeg. Call the file 'Tooky_side_final'. To
create the first page picture, unhide the Layer 'Tooky_iso' and
save this as 'Tooky_iso_final'.
25) Rollovers.
A nice feature built into the XSI synoptic view is the ability to
have rollovers within the image map. And the best bit is, it's very
simple to implement! All you have to do is save a version of the
synoptic images (i.e. 'Tooky_iso_image.jpg') into the same directory,
but alter the colour/invert it as u wish; so that visually it is
different to the original one.
When you save the highlighted image in the same directory as the
base image file, make sure it has the same name, but append it with
_h. For example, if the base image file is 'Tooky_iso_image.jpg',
the highlight image file should be 'Tooky_iso_image_h.jpg'.pic.
What you'll find is that areas defined as hotspots will now act
as a mask, when your mouse cursor hovers over it, the image will
swap.
Tip...Keep
you file management tidy!!!! Keep everything in a structure that
makes sense to you....i.e. keep final images and HTML pages in the
synoptic folder, located in the project directory. This way if you
need to copy your scenes to another computer, you can copy the Synoptic
folder, and be confident that all files associated with the Synoptic
view are in the right place. I can't stress how important it is
to have good file managment....it's 9 out of 10 times why people's
synoptic views don't work..the HTML file just can't find the files
that there are trying to reference.

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